How Coatsink reduced web load time for Ready, Set, Cook! by 25%

Aug 7, 2024
Ready, Set, Cook! by Coatsink

THE CHALLENGE:

Optimizing Ready, Set, Cook! for mobile using Unity Web

PROJECT STAFF:

Around 110, with a team of 10 working on the Ready, Set, Cook! release

PLATFORMS:

Messenger Rooms

LOCATION:

The United Kingdom

The gameplay elements of Ready, Set, Cook! by Coatsink

Ready, Set, Cook! by Coatsink

In-Editor shot displaying player customization options

In-Editor shot displaying player customization options

The gameplay elements of Ready, Set, Cook! by Coatsink

Ready, Set, Cook! by Coatsink

The gameplay elements for Ready, Set, Cook! by Coatsink

Ready, Set, Cook! by Coatsink

The gameplay elements for Ready, Set, Cook! by Coatsink

Ready, Set, Cook! by Coatsink

In-Editor shot of the team using the Particle System in a Prefab editing context

In-Editor shot of the team using the Particle System in a Prefab editing context

Instant Games sizzle reel

The gameplay elements of Ready, Set, Cook! by Coatsink

Ready, Set, Cook! by Coatsink

In-Editor shot of the cookbook graph node-based system

In-Editor shot of the cookbook graph node-based system

The gameplay elements of Ready, Set, Cook! by Coatsink

Ready, Set, Cook! by Coatsink

The gameplay elements of Ready, Set, Cook! by Coatsink

Ready, Set, Cook! by Coatsink

The gameplay elements in Ready, Set, Cook!

Ready, Set, Cook! by Coatsink

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