DOTS Bootcamp | Day 3: Optimizing with the C# Job System
Mar 13, 2024

Building on the previous session, we'll make the fire simulation code multithreaded using the C# Job System.
Once you finish this session, move on to Day 4: Game code: Bot behavior
Missed the previous session? Go to Day 2: Game code – Simulating a spreading fire.
Resources:
- ECS for Unity Forum
- Official Unity Discord
- Jobs tutorial
- Entities Graphics material property overrides
- DOTS samples repo
- Firefighters sample repo
- Get Acquainted with DOTS
- More resources

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