Deploying interactive 3D wherever your target audiences are (Playbook 3 of 3)

This is the last in a series of 3 playbooks providing expert advice on setting your teams up to create and collaborate in rich, immersive 3D environments.
Deliver your creations at scale: A playbook for device-aware deployment with the right fidelity, footprint and per-platform rollout strategy.
This playbook assumes you have a centralized, connected 3D asset library and you’ve built and optimized the experiences for your target use cases. Here, we’ll look at how to deliver those experiences to your stakeholders or customers no matter where they are or the devices they use. Deployment is all about removing that last mile of friction between great experiences and the people who’ll benefit from them.
Expert advice provided in this playbook includes:
- Optimizing for the end user - How to ensure your apps are deployed in the right way in the right places.
- Focus on performance - Choose and accommodate your target devices and optimize the tool chains that connect experiences to the desired outcomes.
- Scale for success - How to plan for delivery and rollout.
- Getting started - Your 30-day checklist.
Checkout the ‘More from Unity’ section at the bottom of this page for links to the other two playbooks in this series.
Header image credits: Random42, Mercedes-Benz Group Media
“The earlier you have a chance to test things, the easier the final production deployment will be. Test on real end points earlier so deployment ‘just works’ when it matters.”
Henning Linn - Unity
Director of Solutions EngineeringGet the e-book
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