Turning connected data into interactive 3D experiences (Playbook 2 of 3)

This is the second in a series of 3 playbooks providing expert advice on setting your teams up to create and collaborate in rich, immersive 3D environments.
Create immersive experiences that drive business results: a practical guide for product, training and field service leaders looking to build interactive simulations from connected 3D data.
This playbook is about creating immersive experiences. In our previous playbook, we talked about laying the groundwork by building a governed, centralized 3D asset library that imports and preserves hierarchy and metadata. The next step is to turn that data into immersive, interactive experiences that re-create the products you’re selling, the simulations you’re running, or the facilities you’re monitoring.
Expert advice provided in this playbook includes:
- Tackling the bottleneck - How to create a shared, hands-on view that enables you to focus on the desired outcome.
- Top tips for the four main use-cases - Training and simulation, 3D collaboration and design reviews, human-machine interface operations, and customer experiences.
- Making 3D experiences usable - Design for truth, but build for performance.
- Getting started - Your 30-day checklist
Checkout the ‘More from Unity’ section at the bottom of this page for links to the other two playbooks in this series.
Header image credits: Random42, Mercedes-Benz Group Media
“You might pair Unity’s real-time visuals with a dedicated physics simulator. To keep frame rates high without sacrificing realism, you can use simple animations when determinism isn’t needed.”
Henning Linn - Unity
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